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Column: 'Blogged Out: We Make Money Not Murder'

In this week's Blogged Out, regular columnist Jim Rossignol's look at recent web log posts in the game development community, we focus on esoterically-minded and oft-refe...

Frank Cifaldi, Contributor

April 7, 2006

1 Min Read
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In this week's Blogged Out, regular columnist Jim Rossignol's look at recent web log posts in the game development community, we focus on esoterically-minded and oft-referenced Régine Debatty's weblog, We Make Money Not Art, as seen in the following extract: Debatty also posts about the Next Level exhibition in Amsterdam, at which Esoteric Beat favourite Brody Condon showed some of his uniquely game-informed creations. Debatty reports: "His Suicide Solution is an investigation into the morphology of death in game. It's a documentation collected over the last year of committing suicide in over 50 first and third person shooter games. Each time he shows the moment at which the player gets hit. I found it a bit depressing, though the other visitors laughed a lot. The title of the work refers to the song of the same title by Ozzie Osbourne, who in 1984 was accused of being responsible for the suicide of an American teenager." You can read the full Gamasutra column for more on the blog (no registration required, please feel free to link to this column from external websites).

About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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