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Column: 'Media Consumption: Game Institute's Adam Hoult'

This week's media consumption, a look at the media and art diets of our favorite industry personalities, speaks to online game development education resource Game Institu...

Frank Cifaldi, Contributor

April 27, 2006

1 Min Read
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This week's media consumption, a look at the media and art diets of our favorite industry personalities, speaks to online game development education resource Game Institute's CTO and Lead Developer Adam Hoult. Hoult's game industry career began in the early 80s, developing game content for the Commodore 64 and ZX-80 line of computers. A self-professed "code junkie," he has developed a number of gaming tools and engines over the years. At Game Institute, Hoult is responsible for the company's IT needs, technical support, and even acts as an instructor for the "Graphics Programming with DirectX" series of courses. Currently, Hoult is designing and developing a core game engine for use in the program. We caught up with London-based Hoult via email to check in on his media plate. You can read the full Gamasutra column to see what he had to say (no registration required, please feel free to link to this column from external websites).

About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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