Criterion Releases RenderWare Graphics 3.4
Criterion Software has launched RenderWare Graphics 3.4, the company's graphics engine for game development. The new features in version 3.4 include:
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Criterion Software has launched RenderWare Graphics 3.4, the company's graphics engine for game development. The new features in version 3.4 include:
A new exporter framework, enabling modifications in the art asset export process
A generic animation toolkit for both hierarchical and non-hierarchical animation, allowing the key-framing of any parameter
A skin splitter toolkit, that supports the splitting of skinned meshes to a set number of bones increasing the maximum limit from 64 to 256.
The Pipeline Delivery System and G3x rendering pipes for PlayStation 2 development, which increase performance by operating under specific conditions and let you configure them according to your game's
Performance enhancements to the OpenGL renderer for PC, and support for multi-texturing options
DirectX 8 support for the PC
An advanced memory manager for textures and vertex buffers for Xbox
New hardware skinning for Gamecube games. See the Criterion web site for pricing and licensing information.
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