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DeepWell and Good Game Jam to host inaugural Mental Health Game Jam

Both companies hope to encourage developers to create games that benefit mental wellness.

Chris Kerr, News Editor

March 24, 2022

1 Min Read

Global Game Jam has partnered with DeepWell Digital Therapeutics (DTx), the new publisher and developer established by Devolver Digital co-founder Mike Wilson, to host the first annual Mental Health Game Jam.

Both Global Game Jam and DTx want to encourage developers to create games that benefit mental wellness, and believe the environment of a game jam is the "perfect place for exploring and experimenting with new ideas and approaches."

The Mental Health Game Jam will run from May 1 to May 22, although participants can join at any point. All projects created during the jam will be uploaded on Good Game Jam's itch page so the public can browse and play.

"DeepWell DTx’s First Annual Mental Health Game Jam is committed to engaging and challenging our community to use their powerful skills to create games that demonstrate how video game themes and mechanics can be utilized as treatment mechanisms; help dispel misconceptions and social stigma related to openly discussing and addressing mental health issues; and build community that works to connect and support those suffering from stress, anxiety and depression," reads a press release.

"Addressing mental health challenges by providing treatment and support is essential to creating cultures that embrace diversity, acknowledging the role of game creators and the often- untapped power of play."

Anybody interested in taking part can register for the Mental Health Game Jam on the Deepwell website. Although late registration will be possible, all projects must be completed by May 22 to qualify for prizes.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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