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One of today's main Gamasutra features from the DICE 2006 Summit in Las Vegas is an in-depth write-up of the fascinating DICE speech from Sony's David Jaffe.
The introdu...
One of today's main Gamasutra features from the DICE 2006 Summit in Las Vegas is an in-depth write-up of the fascinating DICE speech from Sony's David Jaffe. The introduction to Jaffe's speech, as relayed by Frank Cifaldi, is appropriately lighthearted: "'I'd like to thank Phil Harrison for allowing me in this venue to be able to announce the price and launch date of the PS3,' opened Sony Computer Entertainment’s David Jaffe’s speech, “Chasing Perfection: The Making of God of War", on the opening day of the 2006 DICE Summit in Las Vegas. 'No, I'm kidding, you're right. But wouldn't that be sweet?'" However, Jaffe also touched on IP in some particularly interesting ways later in his speech: "'So much of ourselves were put into this property,' said Jaffe, speaking himself as well as the rest of the God of War team. “It's fair for Sony to own this, but as I get older, and now that I achieve this success personally and with my team, I kind of wonder if we’re going to work this hard…there's a sense of kind of being exploited. And not by Sony. I've got no qualms with Sony, I think it's an industry problem.” 'I do wonder about the three or four creative and key people who really give that game its life and vitality, how can they be expected to sort of continue down that road time after time after time without emerging form it with significant financial payoff.'" You can now read the full Gamasutra feature on the subject, including unrivaled detail on Jaffe's remarks on both Sony and the making of God Of War (no registration required, please feel free to link to the article from external websites).
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