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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
It was the company nobody could figure out: a technology to make games and web sites smell? Well, almost two years after its inception, Oakland, CA-based DigiScents has called it quits.
After going through $20 million of initial funding, Digiscents could not line up investment for its next round of operations. Digiscents says that it distributed over 5000 copies of its SDK in its ScentWare Developers Program, but because the product never made it to market (mid 2001 was the company's target product launch date), no smell-enabled titles ever made it to market, either. The Digiscents concept for gaming was this: an in-game event would trigger a cartridge inside an scent emitter (which was to be sold to consumers for about $100) to spew out the proper mix of scents, sometimes combining chemicals from multiple cartridges on the fly to get the proper aroma. A fan would then drive the odor to your nose in about one second. Alas, it wasn't to be.
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