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EA Confirms $39 Price Point For Current-Gen Releases

Following yesterday's announcement that the current-gen (PlayStation 2 and Xbox) versions of its flagship boxing title Fight Night Round 3 would debut for $39.95 i...

Simon Carless, Blogger

February 21, 2006

1 Min Read
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Following yesterday's announcement that the current-gen (PlayStation 2 and Xbox) versions of its flagship boxing title Fight Night Round 3 would debut for $39.95 in the North American market, compared to $59.95 for the Xbox 360 version, an Electronic Arts spokesperson has confirmed to Reuters that high-budget titles Black and The Godfather will debut at that same current-gen price point. EA spokesperson Jeff Brown commented to Reuters: "$39 is resonating with consumers given the transition. There are indications that $39 is a solid and sustainable price point." Brown also particularly cited the recent price drop for current-gen SKUs of racing Need for Speed Most Wanted and subsequent sales stabilization. Traditionally, PlayStation 2, Xbox, and GameCube titles have retailed at $49 in North America. However, Criterion's 'gun porn' shooter Black, which is due to debut on February 28th, has no announced next-gen counterpart to provide any price contrast, and the Xbox 360 version of the crucially important The Godfather is due to debut later this year, presumably at $59, following the March 14th launch of the current-gen versions of the title for $39. EA's announcement follows clear demand problems for current-gen titles over the holiday period, and recently disappointing financial results, alongside a 5% reduction in the firm's staff, as it and other major publishers fight reduced current-gen game demand and a lack of supply of the sole launched next-gen hardware, Microsoft's Xbox 360.

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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