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EA Reveals PlayStation 3, Wii Launch Amount Estimates

As part of its investor call, EA executives have revealed the company's estimates for PS3 and Wii shipment numbers through the end of 2006, noting that it will be "as challenging" to find a PS3 this year as it was to grab an Xbox 360 last year. [ALSO</

Simon Carless, Blogger

November 3, 2006

1 Min Read
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As part of its post-earnings investor call, EA executives have revealed their estimates for PS3 and Wii shipment numbers through the end of the year, suggesting that the PS3 will be as tricky to buy for consumers in 2006 as the Xbox 360 was in 2005. When asked as part of a wider-ranging conference call after a record revenue quarter for EA, the company revealed that its estimates for the availability of PlayStation 3 in North America would be a "range of" 500,000-800,000 available hardware units through the end of 2006. The company noted that the middle of this range (around 650,000 consoles) is approximately what the Xbox 360 sold through the end of calendar 2005, commenting that it will be, from a consumer standpoint, it will be "...as challenging to find a PlayStation 3 this year as it was to get an Xbox 360 last year." Electronic Arts is also estimating Wii availability numbers as 900,000 to 1.4 million units in 2006 in North America through the end of 2006, significantly more than the PlayStation 3, and anywhere between 200,000 and 900,000 units for Wii in Europe in the same period. (The PlayStation 3 does not launch in Europe until March 2007, hence no estimates needed for it.) As for how these figures tie in to official estimates from Sony and Nintendo, recent estimates from Sony have specified 400,000 PlayStation 3 units for U.S. launch, and 2 million worldwide by the end of 2006. Nintendo has announced 4 million Wii consoles to be shipped worldwide before the end of 2006, with the greatest (unspecified) percentage going to North America.

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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