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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
The clip appears to have been online for ages, but if you haven't yet seen it it's well worth a watch to get a sense of what id Software (and game development in general) was like in the '90s.Â
Today someone on Reddit noticed John Romero's Vimeo channel hosts footage recorded by Dan Linton (owner of the Software Creations BBS) during a visit to id Software in 1993, while the studio was makingDoom.
The roughly 31-minute clip appears to have been online for about a decade, but if you haven't yet seen it it's well worth a watch to get a sense of what id Software (and game development in general) was like in the '90s.
The latter half of the clip also has lots of footage of pre-release Doom being played with placeholder sound effects, replete with commentary and guidance from a vintage '93 Romero.
For more recent perspective from Romero, check out his 2016 reflections on the programming principles he learned at id Software.
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