Feature: 'A Game Developers' Bill of Rights'
In today's main Gamasutra feature, gameLab CEO and industry veteran Eric Zimmerman defines a putative 'bill of rights' for video game developers, "a provocation that draw...
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
In today's main Gamasutra feature, gameLab CEO and industry veteran Eric Zimmerman defines a putative 'bill of rights' for video game developers, "a provocation that draws attention to a set of important issues and challenges facing our industry", in a vitally important article. In his introduction to the piece, Zimmerman explains: "It is common knowledge among game developers that our industry is in something of a “creative crisis.” Every week there is a new journalistic expose about how game business models squeeze out new ideas, or another blogged rant about how the increased scale of next-generation games is going to kill game design experimentation. A Game Developers’ Bill of Rights is part of this ongoing discussion, a provocation that draws attention to a set of important issues and challenges facing our industry. It highlights some of the problems that developers face as they try to create games and grow our industry, both creatively and commercially." You can now read the full Gamasutra feature on the subject, including the full list of rights, alongside plenty of explanation on why each item is justified (no registration required, please feel free to link to the article from external websites).
About the Author
You May Also Like