Sponsored By

Feature: 'A Man For All Seasons: gameLab’s Eric Zimmerman Talks Design, Trends, and the Big Apple'

In today's main feature article, Gamasutra sits down with gameLab CEO Eric Zimmerman, long-time industry notable and creator of innovative web-based or casual titles incl...

Simon Carless, Blogger

June 16, 2005

1 Min Read
Game Developer logo in a gray background | Game Developer

In today's main feature article, Gamasutra sits down with gameLab CEO Eric Zimmerman, long-time industry notable and creator of innovative web-based or casual titles including Diner Dash and Blix, to talk about making games, trends in the industry, and the New York video game development scene. In an extract from the full interview, when asked about 'gaming trends that are exciting or bothersome' by interviewer Matthew Hawkins, Zimmerman comments: "Well, I could talk about the increasing homogenization of the field of commercial games. That's sort of an old song, but I still think it's true. If you go to E3 where Sony and Nintendo have their booths and stand everywhere, you can see hundreds of screens at once, and they almost all look exactly the same in the sense that they're all 3D spaces with a horizontal plane in the middle and an object in the lower center of the screen. It might be the barrel of a gun, a vehicle, a person running. And it's amazing, considering how with today's technology we can really put almost anything on-screen, that there's such a structural homogeneity, both terms on aesthetics and in terms of content, but especially in the structure of the gameplay... it's shocking. But it's also hard to innovate. And as I said, that's both a business dilemma and a creative or design dilemma." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

Read more about:

2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like