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Feature: 'Book Excerpt: Secrets of the Game Business: Pros and Cons of Worldwide and Country-by-Country Deals'

Today's main Gamasutra feature, excerpted from the pages of the François Dominic Laramée-edited book Secrets of the Game Business, is a Jay Powell-authored guide t...

Simon Carless, Blogger

July 8, 2005

1 Min Read
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Today's main Gamasutra feature, excerpted from the pages of the François Dominic Laramée-edited book Secrets of the Game Business, is a Jay Powell-authored guide to international publishing deals, weighing the costs and benefits of worldwide and country-specific distribution agreements. As Powell notes in the introduction to his piece: "A development studio has been working for months on the next greatest game and now it's time to hit the streets and secure a publisher for the game. They're confronted with their first decision: do they want a single publisher, or multiple publishers? This article gives developers the information they need to decide whether they want one publisher to handle every territory in the world, or whether it would be better for the company to leverage their risk across multiple publishers. Each model has its advantages and pitfalls, but developers need to have a firm grasp on the development status of their game and what their company needs to move forward." You can now read Powell's full article on the subject (no registration required, please feel free to link to the article from external websites).

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2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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