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Feature: 'Book Excerpt: Implementing a Digital Asset Management System'

One of today's main Gamasutra features is a selected excerpt from the book Implementing a Digital Asset Management System by Jens Jacobsen, Tilman Schlenker, and Lisa Edw...

Simon Carless, Blogger

January 24, 2006

1 Min Read
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One of today's main Gamasutra features is a selected excerpt from the book Implementing a Digital Asset Management System by Jens Jacobsen, Tilman Schlenker, and Lisa Edwards. In this part of the extract, the book discusses external scripts and the way they interface into any digital asset management system: "Having external scripts helps the user significantly, but it is even better if the applications being used can directly interface with the DAM system. Many companies that work with in-house formats create their own tools. This is especially true for game companies and large CG productions. Since these specialized applications are created by the users, they can change any aspect of it that they want to. If the DAM system you are using is open enough, these in-house tools can directly interface with the DAM, ridding the user of the need to work outside of them. As soon as the content creation tools are tightly integrated with the DAM, production can also benefit from the additional information that they can store in a DAM. If the DAM supports some kind of meta-information storage, the integrated applications can add information that it needs to “understand” the assets." You can now read the full Gamasutra feature on the subject, including a much longer extract from the title in question (no registration required, please feel free to link to the article from external websites).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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