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Feature: 'Book Review: Introduction to Game Development'

In today's Gamasutra feature, Brad Kane reviews the book Introduction to Game Development, by Steve Rabin, a comprehensive introductory text to the game industry penned b...

Simon Carless, Blogger

September 21, 2005

1 Min Read
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In today's Gamasutra feature, Brad Kane reviews the book Introduction to Game Development, by Steve Rabin, a comprehensive introductory text to the game industry penned by over two dozen notable game development, publishing, and marketing contributors. As Kane explains in his introduction: "The book is in fact modeled after IGDA's guidelines for a first-year game development curriculum, and covers four broad areas of study: general game studies, game programming, art/asset creation, and business/management. These four areas are broken into seven basic units in the book, which are further sub-divided into forty individual chapters, each penned by an author who is an expert in that particular field. Each chapter includes an initial overview of its content, a presentation of the core material, references to related content on the companion CD-ROM, and a concise end-of-chapter summary, as well as a series of additional exercises that can either be used in class or assigned as homework. These exercises – which range from fuzzy challenges such as designing menu systems and organizing development teams, to more technical math, programming, and physics problems – should provide educators with more than enough supplemental material to round out a full academic year, and are one of the most valuable aspects of the text." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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