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Feature: 'Compensation Negotiation: Making It A Win/Win Situation'Feature: 'Compensation Negotiation: Making It A Win/Win Situation'

In today's main Gamasutra feature, game industry career expert Marc Mencher provides this helpful guide to negotiating compensation in the game industry, suggesting that,...

Simon Carless, Blogger

August 12, 2005

1 Min Read
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In today's main Gamasutra feature, game industry career expert Marc Mencher provides this helpful guide to negotiating compensation in the game industry, suggesting that, as a general rule of thumb, everything is negotiable. Mencher explains in the introduction to his feature: "Unlike your counterparts in the traditional business world who may earn a higher base salary, the game industry rewards for the level of your creativity and your willingness to take risks. The unique aspect of negotiating compensation with a game company is that the employment package often contains a royalty percentage based upon the successful sale of the game in the market. The amount of this royalty is based upon individual and group participation. While, for many, this financial potential may mine nothing more than a vein of gold or, for that matter, fool's gold, for others it can lead to the mother lode. Because you will be working your butt off either way, and because the financial potential exists, you might as well negotiate for it." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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