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Feature: 'Counteroffers: Accept Them? Ignore Them?'

In one of today's main Gamasutra features, video game HR veteran Marc Mencher talks about the problems of leaving a job in the game industry to take a new one, with parti...

Simon Carless, Blogger

January 23, 2006

1 Min Read
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In one of today's main Gamasutra features, video game HR veteran Marc Mencher talks about the problems of leaving a job in the game industry to take a new one, with particular reference to the issues around your employer giving you a more significant offer to stay on. Mencher has a particular view of this practice, and suggests in his introduction: "You were just offered a dream job by the developer across town, you finally got up the nerve to tell your boss that you're outta there, and, lo and behold, he blew your mind by making you a counteroffer. What a nice compliment! Now you need some advice about when it's appropriate to accept. Lucky for you, the answer is incredibly simple..." You can now read the full Gamasutra feature on the subject, including a full explanation of Mencher's advice for those looking to leave a company smoothly (no registration required, please feel free to link to the article from external websites).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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