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Feature: 'Day In The Life: Bruno Valenti, Mobile Game Designer'

In today's feature, Valenti, a designer at Argentinian game developer NGD Studios, runs us through an average day in his life, spanning the gamut from changing TV reality...

Simon Carless, Blogger

July 15, 2005

2 Min Read
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In today's feature, Valenti, a designer at Argentinian game developer NGD Studios, runs us through an average day in his life, spanning the gamut from changing TV reality shows into viable game designs, through puzzling out the classic designer/coder interface problems. This extract from the feature shows Valenti at a prototyping phase on one particular project: "This week we were asked for a feasibility report for a reality show-based game. I have a very clear idea of what they want and think it's pretty funny. However, I still have to detail via a document how it would actually transform into a good videogame. Since the document will be read by the team leader, the publisher, and the client requesting the game, it requires a very flexible approach in what information is presented and how so that it is equally accessible to its readers. A difficulty I find in this period of development is finding that balance between satisfying the immediacy of the demand, while making sure we don't promise something un-accomplishable in the future. Also during this period, I need to provide our artist, Nacho, a vision for mock-ups. Mock-ups are very important for this kind of report but, if not done with the end result in mind, the art can end up limiting or not converging properly with the game's design. And since Nacho is such a spontaneous and creative artist, I have to act as soon as possible." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites). [Please note that we're still looking for more authors for this Day In The Life feature - interested would-be writers should mail [email protected] with their job title and company name to receive more information.]

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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