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In today's feature, Valenti, a designer at Argentinian game developer NGD Studios, runs us through an average day in his life, spanning the gamut from changing TV reality...
In today's feature, Valenti, a designer at Argentinian game developer NGD Studios, runs us through an average day in his life, spanning the gamut from changing TV reality shows into viable game designs, through puzzling out the classic designer/coder interface problems. This extract from the feature shows Valenti at a prototyping phase on one particular project: "This week we were asked for a feasibility report for a reality show-based game. I have a very clear idea of what they want and think it's pretty funny. However, I still have to detail via a document how it would actually transform into a good videogame. Since the document will be read by the team leader, the publisher, and the client requesting the game, it requires a very flexible approach in what information is presented and how so that it is equally accessible to its readers. A difficulty I find in this period of development is finding that balance between satisfying the immediacy of the demand, while making sure we don't promise something un-accomplishable in the future. Also during this period, I need to provide our artist, Nacho, a vision for mock-ups. Mock-ups are very important for this kind of report but, if not done with the end result in mind, the art can end up limiting or not converging properly with the game's design. And since Nacho is such a spontaneous and creative artist, I have to act as soon as possible." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites). [Please note that we're still looking for more authors for this Day In The Life feature - interested would-be writers should mail [email protected] with their job title and company name to receive more information.]
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