Feature: 'Day in the Life: Large Animal Games' Coray Seifert'
Today's main Gamasutra feature follows Coray Seifert of Large Animal Games, as he recounts the typical day of a producer/game designer at this New York-based casual games...
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
Today's main Gamasutra feature follows Coray Seifert of Large Animal Games, as he recounts the typical day of a producer/game designer at this New York-based casual games developer, creator of IGF winner RocketBowl, as well as TeamUP and others. In this excerpt, Coray discusses the mid-morning meeting at Large Animal: "After finishing up with a couple dozen emails, and a quick read-through of IGDA forum threads and Gamasutra news stories, the rest of the Large Animals have arrived and it's time for our daily morning meeting. The eight core team members make ourselves comfortable in the conference room for our daily scrum. Before we get into the meat of the meeting, the assembled team members often share weekend stories regarding NYC commuting catastrophes, dates gone awry, or notable games played on Xbox Live. Today's topics of conversation include Josh's adventures in home improvement, Wade's frustration with Halo 2 griefers, Yossi's frustration with the lack of available copies for the PC version of Psychonauts, and Brad's secret life as a superhero ninja crime fighter. Once we get down to business, Wade Tinney, the senior producer/partner, takes notes as each team member summarizes the tasks they completed yesterday, their tasks for today, and any dependencies they might have on other team members. The meeting wraps up with a brief discussion about potential candidates to fill the programming position we are hiring for, the game prototype that is due in two days, and the panel discussion taking place tonight, featuring our art director, Brad MacDonald. The day promises to be long, exciting, stressful, and engaging." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites). [NOTE: We're also interested in more 'Day In The Life' articles - professional game developers who'd like to write a similar feature about themselves should mail [email protected] with their job title and company to receive more information.]
About the Author
You May Also Like