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Feature: 'Day in the Life: Phillip Bossant, Executive Producer and Art Director'

In today's other main Gamasutra feature, America's Army Game Project Public Applications Team's Executive Producer and Art Director Phillip Bossant describes a Day...

Simon Carless, Blogger

September 12, 2005

2 Min Read
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In today's other main Gamasutra feature, America's Army Game Project Public Applications Team's Executive Producer and Art Director Phillip Bossant describes a Day in the Life of doing game development for the U.S. Army. In this part of Bossant's day, he explains his role and the role of the Army Game project itself: "11:00-12:00 – This is the usual time for a Team Leads or special task meeting to deal with design/production issues. Today, we have our Army Game Project weekly production meeting where we have representatives from many of the groups involved in the project. The Army Game project has a unique team structure. The project is run out of the Office of Economic Manpower & Analysis (OEMA) at West Point. They direct the efforts of the various development teams which include the Public Apps team, the Government Apps team (team that manages the integration of the AA game technology for training), and the Future Apps team (team that uses AA for new weapon modeling). The Army works with the teams to make sure they are provided with all of the relevant information and materials needed to achieve their mission. For example, the Army provides Subject Matter Experts (SME), like our current integration manager who is our active duty SME from the 20th Special Forces Group, for activities like content review and to arrange visits to Army posts. We've had many visits from these SMEs who look at our game and make suggestions to make it more realistic, whether is the stance of a soldier, how he's holding a gun or the smallest detail on a weapon. This feedback is invaluable to our team. We've just come back recently from a “green up,” with them and I need to transfer photos taken from it for other groups." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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