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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In today's second feature article, Philippe Paquet, the Core Technology Manager for Driv3r and Stuntman creator Reflections, discusses the tricky and increa...
In today's second feature article, Philippe Paquet, the Core Technology Manager for Driv3r and Stuntman creator Reflections, discusses the tricky and increasingly important issue of debugging code on multi-core processors. Paquet comments in his introduction to the piece: "In July 2000 Apple brought dual-processing to its PowerMac line and symmetric multiprocessing (SMP) became officially mainstream. Less than 4 years later, Intel introduced a feature called "Hyperthreading" to their IA-32 processor line and simultaneous multithreading (SMT) became mainstream too. Before the end of the year, we will see Intel, AMD and Microsoft introducing multi-core processors to the masses. Multithreaded applications are now a fact of life and probably the only way toward maximum performance. Unfortunately, with multithreaded applications come a new class of bugs which challenge even the most experienced programmers." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).
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