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Feature: 'Event Wrap-Up: Advertising in Games West'

In today's main Gamasutra feature article, Eric-Jon Waugh presents a wrap-up of last week's Advertising in Games West conference in San Francisco, which consisted of six ...

Simon Carless, Blogger

August 1, 2005

1 Min Read
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In today's main Gamasutra feature article, Eric-Jon Waugh presents a wrap-up of last week's Advertising in Games West conference in San Francisco, which consisted of six panels, a keynote, two breaks, and a lunch, all covering the subject of how to intelligently twine the worlds of game development and consumer advertising. Waugh covers the plethora of content available at the conference, but starts by describing opinions on the shape of the market: "United Talent Agency's Jonathan Epstein began the Market Overview panel by establishing the day's themes: that there are some superficial parallels between videogame advertising today and Internet advertising a decade ago; that one key argument for a shift to in-game ads is that the key advertising demographic of males aged 18-34 has been watching less and less TV over the past few years, while overall demographics for videogames keep inflating. He also suggested that both casual gamers and wireless gamers are primed to override “hardcore” and “mainstream” gamers; that women constitute the largest demographic of online gamers; that there are a number of different approaches to advertising, all of which need to seamlessly fit the game in question; that not a lot of games really lend themselves to in-game ads; and that substantial market differences exist by region (New York prefers Ninja Gaiden and Metal Gear , while Los Angeles likes World Of Warcraft and Doom 3; they both like Resident Evil 4 about the same)." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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