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Feature: 'Event Wrap-Up: Playing on the Boundaries – NTI*'

In today's main Gamasutra, we feature a wrap-up on last weekend's Non Trivial Interaction mini-conference, held in London and marking the growing confidence of game cultu...

Simon Carless, Blogger

July 13, 2005

1 Min Read
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In today's main Gamasutra, we feature a wrap-up on last weekend's Non Trivial Interaction mini-conference, held in London and marking the growing confidence of game culture in its on-off relationship with the film industry. Jon Jordan's coverage of the event includes a summing up of sessions from notable figures including Lionhead's Peter Molyneux and Valve's Bill Van Buren, and, in this excerpt from the piece, Peter Molyneux's speech on his forthcoming game The Movies is outlined: "Since making movies is part of the gameplay - there's even an AI system that will judge the virtual commercial success of your movies using a complex conglomeration of the plot and the movie stars that you choose, as well as more artistic elements - the game has to ensure automatically generated content looks neat. But for those players who really get into the directorial mood, there will be plenty of opportunity for expansion from importing the faces of friends and family, as well as props and scenery. There will also be an official website for The Movies-generated films. Molyneux also revealed that there will be a monthly competition for the best films, sponsored by The Hollywood Reporter. As an example of how easy these were to produce, he finished up by showing some of the 50-odd films produced by Lionhead staff and testers. And there were some odd examples too, with a zombie-human love story to the tune of "I Will Survive," and a gay twist on one classic wholesome American series that unfortunately must remain nameless." You can now read the full wrap-up of the NTI* mini-conference (no registration required, please feel free to link to the article from external websites).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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