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Feature: 'From a Distance: The Virtual Collaboration that Helped Score The Sims 2 DS/GBA'

Today's main feature showcases an interview with composer/sound designers Kyle Johnson (Moontech Studios) and Ian Stocker (Ian Stocker Sound Design) as they reveal and di...

Quang Hong, Blogger

January 10, 2006

1 Min Read
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Today's main feature showcases an interview with composer/sound designers Kyle Johnson (Moontech Studios) and Ian Stocker (Ian Stocker Sound Design) as they reveal and discuss the remote collaborative effort behind scoring The Sims 2 for the Nintendo DS and GBA. Here, Kyle talks about the difficulties in communicating online and reveals a specific unintended benefit of video chat: “The sound quality over video chat isn't the best in the world,” continues Ian, “and the connection also tends to be fragile. But even through AIM and MSN, I could do some good direction and we could have a very productive session in one to two hours. In a way, hearing the low-res feed through video chat was almost like hearing a sneak preview of what the guitars would sound like after they are compressed to fit on a handheld cartridge!” You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

About the Author

Quang Hong

Blogger

Quang Hong is the Features Editor of Gamasutra.com.

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