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Feature: 'Gamasutra Podcast: Video Games Live Interview'

The latest Gamasutra Podcast features an in-depth interview with Tommy Tallarico and Jack Wall of the Video Games Live game concert events, discussing the state of game audio and their motivations in founding the ongoing orchestral concert series.

Simon Carless, Blogger

August 16, 2006

1 Min Read
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Gamasutra is proud to present a series of weekly podcasts that alternate between two sources under the overarching GDC Radio brand - the Gamasutra Podcast, a new original podcast show, and GDC Radio Archives, which will feature exclusively the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conference. Today's edition of the Gamasutra Podcast features an in-depth interview with Tommy Tallarico and Jack Wall of the Video Games Live game concert events, conducted at the Chicago stop on their U.S. tour, and discussing the state of game audio and their motivations in founding the ongoing orchestral concert series. You can now read more information on the podcast and click through to download this week's installment (no registration required, please feel free to link to this feature from external websites). You can subscribe to GDCRadio.net podcasts using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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