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Feature: 'GDC: Creating a Global MMO: Balancing Cultures and Platforms in Final Fantasy XI'

In another of today's main Gamasutra features, PlayOnline organizer and producer Sage Sundi took the microphone at GDC to examine what makes Final Fantasy XI uniqu...

Simon Carless, Blogger

March 24, 2006

1 Min Read
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In another of today's main Gamasutra features, PlayOnline organizer and producer Sage Sundi took the microphone at GDC to examine what makes Final Fantasy XI unique and successful as an MMOG, as he went on to detail how the game is supported to ensure a uniform experience across all platforms and all territories. In this extract, the universal server concept for Final Fantasy XI is discussed: "The reason for universal servers was not just to reduce operation costs by 66% but to create "A cross-culture world without borders. A world of cultural harmony." The key way to accomplish this was the use of an in-game translator for all supported languages. Players have a list of keywords they can use to create a sentence and then have translated by the game. Also customer support both in-game and by phone are available in all the same languages as the game, which are Japanese, English, German, French and Chinese. They also design the release of each expansion for a simultaneous worldwide release. Since they use universal servers there is no downtime in game activity. In addition the game currently has over 500,000 active subscribers making game maintenance a hard job. The company stressed that they hire only highly-qualified people for service jobs." You can now read the full Gamasutra coverage on the matter, including detailed information on this intriguing lecture (no registration required, please feel free to link to this feature from external websites).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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