Feature: 'GDC Radio: Game Design Challenge - The Emily Dickinson License'
GDC Radio presents our first free MP3 from our archive of GDC recordings, introducing one of the most popular sessions at the last few GDC's - The Game Design Challenge, ...
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
GDC Radio presents our first free MP3 from our archive of GDC recordings, introducing one of the most popular sessions at the last few GDC's - The Game Design Challenge, which pits well-known designers against their peers to find a compelling game concept on a novel topic - in this case, the poetry of Emily Dickinson. The Challenge's description is as follows: "In the 2005 Game Design Challenge, Will Wright returned to face off against Peter Molyneux and Clint Hocking in a challenge moderated by Eric Zimmerman. The theme? Design a game around a highly unusual "license" -- the poetry of Emily Dickinson. Licensed properties are a hotly debated topic in the game industry. Does the use of a license hamper design creativity? Or will the unusual "license" of Emily Dickinson spur the Game Design Challenge panelists into new design territory?" You can now read more information on the podcast and click through to download the first of the weekly instalments (no registration required, please feel free to link to this feature from external websites).
About the Author
You May Also Like