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Feature: 'GDCTV: CELL - A New Platform for Digital Entertainment'

Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conf...

Simon Carless, Blogger

June 30, 2005

1 Min Read
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Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conference. For this session, we're pleased to showcase SCEA's Mark DeLoura and Dominic Mallinson speaking extensively on "CELL: A New Platform for Digital Entertainment". The original presentation description for this lecture at Game Developers Conference 2005 simply explained: "This presentation gives an overview of the first CELL processor, and touches on Sony Computer Entertainment's software strategy." The lecture itself touches on topics including chip configuration, the practicals of programming CELL, the job queue, stream processing, the software-managed cache, and ends with a look at Sony's software plans. You can now access the current GDCTV streaming lecture for 'CELL: A New Platform for Digital Entertainment' (a brief, free registration process is required if you have not previously registered.)

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2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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