Sponsored By

Feature: 'GDCTV: Fable: Lessons Learned'

Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conf...

Quang Hong, Blogger

September 13, 2005

1 Min Read
Game Developer logo in a gray background | Game Developer

Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conference. For this session, we're pleased to showcase Lionhead Founder Peter Molyneux speaking on "Fable: Lessons Learned." The original presentation description for this lecture at Game Developers Conference 2005 explains: "Fable was Lionhead's first attempt at developing a console game and an RPG, and as with any firsts there are things that went far better than expected and other things that didn't turn out as well as hoped. Lionhead's Peter Molyneux and Microsoft's Josh Atkins revisit the Fable development process and look at what went right and what went wrong. Many lessons were learned during Fable's development, with the result that Lionhead has substantially changed its development process for future titles. This talk hopes to illustrate the pitfalls that other developers might like to avoid, but also looks at the many good thing that were learned from Fable. There is also the chance to see what the future holds for Fable." You can now access the current GDCTV streaming lecture for “Fable: Lessons Learned” (a brief, free registration process is required if you have not previously registered.)

About the Author

Quang Hong

Blogger

Quang Hong is the Features Editor of Gamasutra.com.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like