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Feature: 'Interview: Ubisoft Montreal's Yannis Mallat'

In today's main feature, Gamasutra sits down with Yannis Mallat, formerly a veteran producer on the Prince of Persia series, and recently promoted as CEO of Ubisof...

Quang Hong, Blogger

April 12, 2006

1 Min Read
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In today's main feature, Gamasutra sits down with Yannis Mallat, formerly a veteran producer on the Prince of Persia series, and recently promoted as CEO of Ubisoft Montreal, as he reveals his plans for the company's flagship development studio. In the following excerpt, Mallat comments on Ubisoft's multinational studio setup: "...Ubisoft is present in several countries… China, Romania, Morocco, Montreal, France, and the US. It's extremely helpful to foster local economy and local initiatives, but also we are richer thanks to the people we can have in our studios. Ubisoft Montreal is the biggest of all the Ubisoft studios. We are developing the same models everywhere in our studios. The goal is to build on all the studios that have been created. The growth isn't concentrated in Montreal, it's everywhere. It is not unusual to have people going from Morocco to Montreal, for example, from Montreal going to China, from China going to Paris. It's really helpful because we're able to share ideas, best practices, technology… And it's stimulating for people. That's really an asset that Ubisoft has all these international studios around the world." You can now read the full Gamasutra feature on the subject, including Mallat's view on the Revolution (no registration required, please feel free to link to this column from external websites).

About the Author

Quang Hong

Blogger

Quang Hong is the Features Editor of Gamasutra.com.

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