Sponsored By

Feature: 'N-Gage Or Disengage: Jani Karlsson On Nokia's Gaming Future'

In today's main Gamasutra feature, an exclusive interview conducted at 3GSM in Barcelona, Iain Simons quizzes Nokia's Jani Karlsson about the past, present, and future of...

Simon Carless, Blogger

February 20, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

In today's main Gamasutra feature, an exclusive interview conducted at 3GSM in Barcelona, Iain Simons quizzes Nokia's Jani Karlsson about the past, present, and future of the N-Gage platform, discussing the imminent movement of the gaming platform onto smartphones. In this extract, Karlsson discusses what Nokia can learn from the N-Gage going forward: "GS: Looking forward, there must be a huge amount of consumer feedback to build from? JK: It's very interesting to see those results, we always do a huge amount of research to see what the consumers think about our products and actually the original N-Gage got some of the highest rating on any of our devices. People who liked it really liked it a lot - some didn’t, but those who did really loved it. GS: So N-Gage now, it seems like it’s been fairly quiet? JK: I wouldn't say it has been quiet. There are some very interesting titles coming out this year - Warhammer, Civilization - I wouldn't say it's been quiet... GS: But in terms of public visibility? JK: Yeah, that is true - especially in the European and U.S. side, there hasn't been so much communication. Thought in Asia and in China especially its selling very strongly. It's a shift in focus rather than being quiet." You can now read the full Gamasutra feature on the subject, including more information on Nokia's plans for the future of mobile gaming (no registration required, please feel free to link to this feature).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like