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Feature: 'Putting Together a Compelling Resume and Demo'Feature: 'Putting Together a Compelling Resume and Demo'

Today's main Gamasutra feature, written primarily for those finding their way into professional game development, recognizes that the first step in finding a job in the g...

Simon Carless, Blogger

July 11, 2005

1 Min Read
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Today's main Gamasutra feature, written primarily for those finding their way into professional game development, recognizes that the first step in finding a job in the game industry is to put together a compelling resume, as well as a great quality demo. This article, formulated by veteran HR expert Robin McShaffry, serves as a guide to that first important step, and as the introduction explains: "Game industry Human Resources (HR) offices are popular places. Every job listing you see gets dozens of responses per day. Do the math – that is hundreds of resumes in the system per week, and for the very large or very hot companies, thousands. There are a few, well-tested recommendations that will get your resume seen and produce results. Your resume should compel someone to contact you to learn more about you. It doesn't need to land you the job." You can now read McShaffry's full article on the subject (no registration required, please feel free to link to the article from external websites).

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2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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