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Feature: 'Question of the Week Responses: HD Video Games?'

In today's main Gamasutra feature, examining whether high-definition visuals are vital to continuing gaming's rise, our latest Question of the Week asked our audience of ...

Simon Carless, Blogger

December 22, 2005

2 Min Read
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In today's main Gamasutra feature, examining whether high-definition visuals are vital to continuing gaming's rise, our latest Question of the Week asked our audience of game professionals: "Is HD important to the future of video games?" Some of the more charged responses to the question were submitted anonymously, including this one: "Honestly, the entire push for HD has always seemed to be driven more by manufacturers than by consumer demand. HD television, next-generation optical discs, and even HD games - they seem like a want that has been created for consumers, rather than by consumers. I think this is borne out by a recent study that shows most people don't have any idea whether they're watching HDTV or not; if it was a feature that people wanted, they'd care enough to know. However, recently it's been made another box on the feature checklist for games, much like past graphical technologies. Whether or not people actually know what it will look like, the box of the game or system they're buying had better say "HD!" on it. This despite the fact that it hardly changes the appearance of games at all, much less the gameplay. So, is it really important to the future of games, themselves? I don't think so. PCs have been high-resolution for a long time, and people have been more willing to play games on their consoles regardless. And of course gameplay beats graphics, etc. But is it important to the future of game marketing? As much so as any other buzzword of the past." You can now read the full Gamasutra feature on the subject, including a number of other fascinating responses from game professionals (no registration required, please feel free to link to the article from external websites).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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