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Feature: 'Rag Doll Development: An Interview With Mark Healey'

In Gamasutra's latest feature, Patrick Dugan talks to Rag Doll Kung Fu creator Mark Healey on subjects including his unique Steam-distributed game's control scheme...

Simon Carless, Blogger

December 6, 2005

1 Min Read
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In Gamasutra's latest feature, Patrick Dugan talks to Rag Doll Kung Fu creator Mark Healey on subjects including his unique Steam-distributed game's control scheme, the rise of the independent developer, and the influence of drugs as potential inspiration for video game design. Healey talks about both his inspiration for the game: "My original goal was to make a game that you could improve at. As for the experience of starting it, I've been involved for so long that I almost forget. It's like walking, it comes eventually and then you forget what it's like [not to be able to walk]. Not to say there isn't room for improvement. But there comes a point when you're playing, and it suddenly clicks, and you're like: “Wow - I know kung fu.” Then it becomes very fluid and you end up jumping around a lot, doing plant attacks." ...and discusses the influence of drugs in video game creation: "That's a tricky one, because I'm pretty sure the good game designers in this industry have had drug experiences. Not all, but many. I suppose you could say that for all crafts." You can now read the full Gamasutra feature on the subject, including plenty more information on the making of the innovative title (no registration required, please feel free to link to the article from external websites).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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