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Feature: 'Road To The IGF: Dan Paladin (Dad 'N Me)'

In this latest 'Road To The IGF' interview, Gamasutra chats to artist and Alien Hominid co-creator Dan Paladin about his 2006 Best Web Browser Game finalist, the d...

Simon Carless, Blogger

January 11, 2006

1 Min Read
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In this latest 'Road To The IGF' interview, Gamasutra chats to artist and Alien Hominid co-creator Dan Paladin about his 2006 Best Web Browser Game finalist, the distinctly twisted Dad 'N Me. Paladin created Dad 'N Me alongside programer Tom Fulp, another co-founder at Alien Hominid developer The Behemoth, and the founder of the Newgrounds website. As the official explanation for this eye-opening free indie Flash game explains: "Bully your way across the playground and through town in this classic 2D brawler where YOU'RE the bad guy! Throw kids into traffic, blow them up with propane or just throw a lawnmower at them. The world is yours for the taking!" You can now read the full Gamasutra feature on the subject, including comments from Paladin on the state of indie development and the odd reasoning behind the game's genesis (no registration required, please feel free to link to the article from external websites)

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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