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Opinion: How will Project 2025 impact game developers?
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Today's final Gamasutra feature includes an interview with a 2006 Independent Games Festival finalist. In this latest interview piece, we chat to Jake Grandchamp from Rab...
Today's final Gamasutra feature includes an interview with a 2006 Independent Games Festival finalist. In this latest interview piece, we chat to Jake Grandchamp from Rabidlab, Los Angeles-based developer of Shockwave action title Dodge That Anvil!, which is a finalist in the Best Web Game category. When asked of the dumbest and most inspired moments during the development of Dodge That Anvil!, Grandchamp suggests: "Dumbest thing: Conceiving a 3D platform action title with novel, physics-enhanced gameplay for my one-man company's very first commercial project. It's been fun and rewarding, but certainly not the easiest way to get a business rolling. Smartest thing: Using an authoring tool to expedite development, in this case the excellent Macromedia Director/Shockwave package. Director provides a solid, cross-platform 3D engine, Havok physics, and a widely deployed web plugin. As described above, experimenting with this toolset provided the inspiration for the basic game design." You can read the full Gamasutra feature on the subject, including more information on the development of this extremely fun web browser-based title (no registration required, please feel free to link to the article from external websites).
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