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Feature: 'Road To The IGF: SMERC (Moleculous)'

In another of today's main features, Gamasutra continues the "Road To The IGF" series of spotlight interviews with finalists in the 2006 Independent Games Festival Compet...

Frank Cifaldi, Contributor

March 9, 2006

1 Min Read
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In another of today's main features, Gamasutra continues the "Road To The IGF" series of spotlight interviews with finalists in the 2006 Independent Games Festival Competition. Today's interview is with SMERC, developer of Moleculous, a finalist in the Best Web Browser Game category. In this extract, SMERC comments on the state of independent development: "Independent development is tied to the distribution channels available for indie titles. It seems that many portals are taking fewer risks on the types of games they are willing to promote and support. There are endless streams of clones that get a lot of attention, which is disappointing. I think the increase in price for next generation titles is actually providing more breathing room for the lower-priced downloadable titles. Hopefully this will provide better funding opportunities for indie titles." You can read the full Gamasutra feature on the subject, including insight on the game's development process and more (no registration required, please feel free to link to this feature from external websites).

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2006

About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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