Sponsored By

Feature: 'Schadenfreudian Slips - Das Uberspiel: Pitching Your Game To A Publisher'

Todays' main feature has German uber-developer and Accordion Hero creator Schadenfreude Interactive presenting this month's 'Schadenfreudian Slips' column, a guide...

Quang Hong, Blogger

April 13, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

Todays' main feature has German uber-developer and Accordion Hero creator Schadenfreude Interactive presenting this month's 'Schadenfreudian Slips' column, a guide on how to pitch your game to a publisher - especially if it involves beekeepers. For example, the following passage from Schadenfreude is a suggested list of questions your should ask yourself before pitching your game idea to eager publishing houses: "Before you present your game idea, there are questions you need to ask yourself, as we are going to ask them of you: Why does your main character have amnesia? Why are there commercial shipping crates on a prehistoric island? Where did these robot frogs come from? You do realize, don't you, that the Star Trek “holodeck” is a fictional conceit? Do you have permission to use the Batman and Wolverine characters you've used here? You really think Batman would beat Wolverine in a fight? Yes, but what if he didn't have his stupid Bat-belt? Are you serious? Don't you know he's made of adamantium, for crying out loud?" You can now read the full Gamasutra feature on the subject, including a whiteboard of infinite promise and a tragic story of a designer whose napkin was blotted out before its time (no registration required, please feel free to link to this column from external websites).

About the Author

Quang Hong

Blogger

Quang Hong is the Features Editor of Gamasutra.com.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like