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Feature: 'SIGGRAPH 2005: Beyond The Gamepad'Feature: 'SIGGRAPH 2005: Beyond The Gamepad'

Today's main Gamasutra feature from Brad Kane discusses the recent session at graphics expo SIGGRAPH 2005 in Los Angeles that was devoted entirely to the game industry, a...

Simon Carless, Blogger

August 19, 2005

1 Min Read
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Today's main Gamasutra feature from Brad Kane discusses the recent session at graphics expo SIGGRAPH 2005 in Los Angeles that was devoted entirely to the game industry, and in which a panel of notable developers discussed the future of gaming, focusing specifically on third-party peripherals and the world beyond the hand-held game controller. As Kane explains in his introduction to the feature: "Interfaces have always been an important part of gaming, said moderator Alex Pham of the LA Times, from the one-button Atari joystick to the complex driving wheels, bongo drums, and dance pads of today's market. With games like Karaoke Revolution and Gran Turismo 4 leading more and more people to purchase hardware accessories that enhance their gameplay experience, one begins to wonder just what the future of game controllers might look like. The first half of the session consisted of game and controller demonstrations by the various speakers; the second half of the session was a moderated Q&A." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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