Sponsored By

Feature: 'Silicon Knights' Denis Dyack Goes 360'Feature: 'Silicon Knights' Denis Dyack Goes 360'

In today's main Gamasutra feature, Chris Kohler corners Denis Dyack of Canadian developer Silicon Knights to discuss the company's intriguing past and suddenly revealed f...

Simon Carless, Blogger

July 26, 2005

1 Min Read
Game Developer logo in a gray background | Game Developer

In today's main Gamasutra feature, Chris Kohler corners Denis Dyack of Canadian developer Silicon Knights to discuss the company's intriguing past and suddenly revealed future. As Kohler explains in the introduction to his piece: "In April 2004, Silicon Knights - the development house responsible for Legacy of Kain, Eternal Darkness, and Metal Gear Solid: The Twin Snakes - ended its exclusive relationship with Nintendo. For over a year, not a peep was heard out of the Ontario-based developer. All that changed in the run-up to E3 2005, when Silicon Knights finally announced two major publishing partnerships. Too Human, a project that was first shown at E3 in 1994 as a PlayStation title (prior to the partnership with Nintendo) had been expanded into a trilogy of games that would be published by Microsoft for the Xbox 360. A separate project was announced in collaboration with Sega. At E3, Silicon Knights' president Denis Dyack emerged from the shadows to once again speak to the media. In this exclusive interview, Dyack finally speaks about the future of Silicon Knights, the Xbox 360, and the changing face of game development in general." You can now read the full Gamasutra feature on the subject, including Dyack's comments on working with Nintendo, Konami, Sega, and the opportunities presented by online content delivery for the next generation (no registration required, please feel free to link to the article from external websites).

Read more about:

2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like