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Feature: 'The Designer's Notebook: Employees Leaving?'

Are perfectly good employees leaving your projects at the worst possible times? Veteran designer Ernest Adams has no sympathy for you, and <a href="http://www.gamasutra.com/features/20061102/adams_01.shtml">he'll tell you why</a> in the latest installment

Simon Carless, Blogger

November 2, 2006

1 Min Read
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Are perfectly good employees leaving your projects at the worst possible times? Veteran designer Ernest Adams has no sympathy for you, and he'll tell you why in the latest installment of his monthly "The Designer's Notebook" column. Ernest starts the column off bluntly: "I’m on an Internet mailing list that happens to include a lot of managers in the game industry. About every two years or so, a discussion flares up in which a whole bunch of the people on the list start complaining about employees who leave in the middle of a project, and what evil scum recruiters are for luring them away. You know what? I’ve got no sympathy at all. I’ve been a manager, and I’ve also been a worker bee. I’ve seen this situation from both sides. If you don’t want employees to leave, there’s a simple solution: create a job environment in which they don’t want to leave." You can now read the full Gamasutra column on the subject, including plenty of specific concepts on how to keep your game professionals happy and contented i ntheir jobs (no registration required, please feel free to link to this column from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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