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Feature: 'Wrap-Up: SIGGRAPH 2005'Feature: 'Wrap-Up: SIGGRAPH 2005'

In today's main Gamasutra feature, Brad Kane examines what happened last week at the Los Angeles Convention Center for SIGGRAPH 2005, which showcased the latest in CG ani...

Simon Carless, Blogger

August 8, 2005

1 Min Read
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In today's main Gamasutra feature, Brad Kane examines what happened last week at the Los Angeles Convention Center for SIGGRAPH 2005, which showcased the latest in CG animation, visual effects, cutting edge technology, and all things computer graphics. As the introduction to the feature explains: "Although traditionally a visual effects showcase that has been dominated by film, video game creation plays an increasingly large part in the goings-on at SIGGRAPH, since art generation for CG films and games often use similar toolsets. As such, the bustling show-floor was filled with both game-related tool companies such as Alias and Autodesk and game companies such as Electronic Arts and Valve looking for new employees. The separate job fair area showed an even higher turn-out of video game development houses looking for new blood, reinforcing the high demand for experienced 3D animators and modelers as game studios staff up for next-generation creation. Over the entire SIGGRAPH show, general conference highlights included a keynote by Star Wars creator George Lucas; production sessions with Disney, Dreamworks, and Sony Pictures; cutting-edge space imagery from the NASA and CalTech; and the surreal High-Tech Fashion Show. The show also featured the annual Computer Animation Festival, an Emerging Technologies exhibit, a digital Art Gallery, and a bustling exposition floor." You can now read the full Gamasutra feature on the subject, including a second page with an exclusive gallery of images from SIGGRAPH (no registration required, please feel free to link to the article from external websites).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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