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Gamasutra Announces Call For Technical Articles

The editors of Gamasutra have announced a call for technical articles to be published as front page features on the website, with particular attention paid to cutting-edg...

Simon Carless, Blogger

October 24, 2006

1 Min Read
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The editors of Gamasutra have announced a call for technical articles to be published as front page features on the website, with particular attention paid to cutting-edge programming and art specifics. Those interested in submitting articles should contact the Gamasutra editors via email, including a short synopsis of the article, a description of why it is useful, and some basic background on the author's experience. The site is interested in programming articles on AI, physics, and rendering issues, as well as pipeline and tools discussions and a full range of other code-specific topics. Art tutorials discussing modeling and texturing specifics and other practical tips are also sought-after. Those Gamasutra technical articles which end up getting published will be a minimum of 1000 words in length, deal with relevant topics to today's cutting-edge game developer, and the writer will be paid a small 'honorarium' as part of the arrangement. A basic idea of recent published articles can be seen by browsing the 'Programming' features category and the 'Visual Art' features category, though the current features are no means completely representative of what we'd like to see. If you have any other questions, please follow up with us and we'll be happy to answer queries.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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