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Gamasutra Expert Blogs: From Player Choice To Launching New IPs

In highlights from Gamasutra's Expert Blogs, our bloggers write about diverse topics, including player choice, Super Mario Bros. 3’s level design, and how to best launch a new IP.

Tom Curtis, Blogger

March 3, 2011

1 Min Read
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[In highlights from Gamasutra's Expert, our bloggers write about diverse topics, including player choice, Super Mario Bros. 3’s level design, and how to best launch a new IP.] We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Of Headshots And Player Agency: Epilogue (Taekwan Kim) Taekwan Kim tackles how to best implement moral choices in games, outlining why these systems are difficult to implement and why they need to be handled with care. - SOLID Principles For Game Developers (Alistair Doulin) Alistair Doulin discusses the 5 SOLID guidelines for agile development, offering examples to demonstrate how these rules benefit game development. - Super Mario Bros. 3 Level Design Lessons, Part 1 (Radek Koncewicz) In part one of a planned series on level design, Radek Koncewicz looks at Super Mario Bros. 3, providing images and explanations regarding the structure of a number of the game’s stages. - People Make Games (Andrew Grapsas) Worried that the industry has become too preoccupied with numbers and charts, Andrew Grapsas encourages developers to take a moment and evaluate their decisions to see how they will affect other members on the team. - The Pilot Paradigm: How To Launch A New IP More Effectively, And Cheaper. (Peter Kojesta) Launching a new IP isn’t easy, and Peter Kojesta hopes to alleviate risk by outlining a more secure way to plan and launch a successful new franchise.

Read more about:

2011

About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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