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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from Gamasutra's Expert Blogs, our bloggers write about diverse topics, including player choice, Super Mario Bros. 3’s level design, and how to best launch a new IP.
[In highlights from Gamasutra's Expert, our bloggers write about diverse topics, including player choice, Super Mario Bros. 3’s level design, and how to best launch a new IP.] We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Of Headshots And Player Agency: Epilogue (Taekwan Kim) Taekwan Kim tackles how to best implement moral choices in games, outlining why these systems are difficult to implement and why they need to be handled with care. - SOLID Principles For Game Developers (Alistair Doulin) Alistair Doulin discusses the 5 SOLID guidelines for agile development, offering examples to demonstrate how these rules benefit game development. - Super Mario Bros. 3 Level Design Lessons, Part 1 (Radek Koncewicz) In part one of a planned series on level design, Radek Koncewicz looks at Super Mario Bros. 3, providing images and explanations regarding the structure of a number of the game’s stages. - People Make Games (Andrew Grapsas) Worried that the industry has become too preoccupied with numbers and charts, Andrew Grapsas encourages developers to take a moment and evaluate their decisions to see how they will affect other members on the team. - The Pilot Paradigm: How To Launch A New IP More Effectively, And Cheaper. (Peter Kojesta) Launching a new IP isn’t easy, and Peter Kojesta hopes to alleviate risk by outlining a more secure way to plan and launch a successful new franchise.
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