Sponsored By

Gamasutra Member Blogs: From Narrative Pacing To The Mobile Marketplace

In highlights from <a href="http://www.gamasutra.com/blogs/member/">Gamasutra's Member Blogs</a>, our bloggers write about the pacing of narratives, comparisons between games and film, and the problems with the mobile game marketplace.

Tom Curtis, Blogger

September 21, 2010

2 Min Read
Game Developer logo in a gray background | Game Developer

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including the pacing of narratives, comparisons between games and film, and the problems with the mobile game marketplace. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Proportion In Narrative Design (Altug Isigan) Altug Isigan takes a look at the proportional pacing of films, TV serials, and games, and argues why games and other media suffer if the audience loses faith in the narrative. - Breaking A Visually Art-Centric Generation (Len de Gracia) Len de Gracia argues that modern games suffer from an excessive focus on art over design, urging developers to first think about what lies beneath the aesthetic beauty of their games. - Throwdown: Games Versus Film (Nathan Kil) Taking a competitive approach when examining expressive media, Nathan Kil argues that games are a more effective form of expression than film, and suggests films become more interactive to further engage their audiences. - I Want My Games In Bite Sized Chunks! (Hsiao Wei Chen) Hsiao Wei Chen takes a look at casual and social games, and examines what makes them so appealing to a wide range of audiences. - On Improving The Quality Of iPhone Games And Its Marketplace (Joey Lapegna) Frustrated by the flaws in the iTunes app store, Joey Lapegna suggests several changes that could make the mobile market more beneficial to both developers and consumers.

Read more about:

2010

About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like