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Game Tech Announces Seminar Speakers

The producers of the Game Tech seminars have announced the speaker roster for the event, which is scheduled to take place from 30th November to 3rd December, 2004 at the ...

David Jenkins, Blogger

October 27, 2004

1 Min Read
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The producers of the Game Tech seminars have announced the speaker roster for the event, which is scheduled to take place from 30th November to 3rd December, 2004 at the Embassy Suites in South San Francisco. The seminars intend to cover advanced technical topics, with two different programs named ‘Creating Believable Characters’ and the ‘Game Tech Leadership Summit’. Speakers for the Creating Believable Characters seminar include Brett Bourbin, High Voltage Software; Tom Forsyth, RAD Game Tools; Michael Gleicher, Univ. of Wisconsin, Mad.; Christophe Hery, Industrial Light & Magic; Tae-Yong Kim, Rhythm and Hues Studios; Lucas Kovar, Univ. of Wisconsin, Madison; Jason Mitchell, ATI; David Wu, Pseudo Interactive; and Torsten Reil, Natural Motion. Speakers for the Game Tech Leadership Summit include Charles Bloom, Oddworld Inhabitants; Chris Butcher, Bungie; Ken Demarest, Eidos Interactive; Casey Muratori, Molly Rocket; Jay Stelly, Valve; Andrew Willmott, Maxis; John Ratcliff, Ageia; and Jonathan Lindo, Replay Technologies Further information and an updated schedule of talks can be found at the official Game Tech website.

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About the Author

David Jenkins

Blogger

David Jenkins ([email protected]) is a freelance writer and journalist working in the UK. As well as being a regular news contributor to Gamasutra.com, he also writes for newsstand magazines Cube, Games TM and Edge, in addition to working for companies including BBC Worldwide, Disney, Amazon and Telewest.

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