Games with (Sports)Friends
Devin Wilson sees the (apparent) failure of Sportsfriends as a larger trend in antisocial gaming, including Zynga's latest effort on Facebook, The Friend Game.
Hipster Shit
“I've always thought that Joust thing looks like boring non-game hipster shit.”
That was someone’s comment on a forum thread created to promote Sportsfriends, a collection of games (including J.S. Joust) that has an active Kickstarter campaign as of this writing. The thread was started not by someone involved in Sportsfriends, but by a user of the website who was baffled by the lack of funding being sent the project’s way. I know about this thread because I was ready to start one of my own. I ’m not affiliated with any of the Sportsfriends folks, but I’m compelled to support their work.
J.S. Joust has been an incredible phenomenon, but also an oddly inaccessible one. As someone who has yet to have the opportunity to experience it myself, I’m among the many people who have spent vastly more time reading and hearing about J.S. Joust than playing it. It’s probably the most popular game that the fewest people have played, but now that there is a viable path to playing it (along with some other fascinating games), the interest level is disturbingly low.
As is to be expected from the internet, the aforementioned forum thread has produced a number of unreasonable responses. However, alongside these responses are different, more intelligible objections to backing Sportsfriends, the most notable of which is that people simply don’t play local multiplayer games anymore.
I think it could be a wise decision for some of those games involved in Sportsfriends to offer online play or computer-controlled opponents. The games other than J.S. Joust could realistically have these features implemented (given the necessary resources), but I completely understand why these games are presented as featuring local multiplayer only.
The Sportsfriends crew wants to bring people together through video games. I think what we’re discovering, however, is that the market isn’t interested in that. It may be that the average gamer and perhaps even the average internet user are both interested in the opposite. I think the Sportsfriends crew and I would agree that this is a tragedy, and I don’t consider that an exaggeration given the history of play.
The spirit that the Sportsfriends package is trying to highlight is the one that defined gameplay for all but the past 30 years or so. Yes, there have been non-digital single-player experiences throughout history, but games–by and large–were collaborative, social experiences (even at their most competitive). It seems like people just don’t want that anymore from their games, though.
It appears that Sportsfriends may have been fighting an uphill battle from the outset. In its very title are two concepts that the gamer is averse to: sports and friends, and I don’t mean this as a cheap insult.
Non-Gamer Shit
If you enjoy sports video games, you’re not considered a real “gamer”. Only obsessively killing animated characters counts as playing games in our culture. Nevermind the dexterity, strategy, and focus required for mastery of a game like NHL 13, it just doesn’t have enough killing to count as a game. There’s too much emphasis on teamwork (even if it’s virtual teamwork) and not enough emphasis on fighting (not that it’s entirely absent). We can consider winning the Stanley Cup “beating” NHL 13, and this climax is followed by an animation of the customary handshake line between opponents. One side is very disappointed and the other is elated, but overall it’s a civil resolution. Compare this to beating most other video games, in which an uncompromisingly evil being (the likes of which has no real-world analogue in the slightest) has been destroyed and hundreds (if not thousands) of corpses lie in the hero’s wake. Which one of these do we typically celebrate, again?
Finally, the “paid roster update” economic argument that is commonly levelled against sports games holds no water when compared to the actual games in question or, more importantly, “legitimate” gamer pastimes. Buying a new EA Sports game once a year is cheaper than a 180-day Game Time pass for World of Warcraft, but it would be anathema to gamer culture to suggest that World of Warcraft is a waste of money, lining the pockets of exploitative game developers.
Speaking personally: one of my favorite things to do in games is to try and put a virtual puck past a virtual goaltender. It’s offensive to me that this is considered a lesser gaming activity than dismembering zombies, eradicating entire civilizations, obsessively collecting equipment and money, shooting “terrorists” in the head, or even jumping on Goombas. There is a serious lack of critique of violence in games, even though non-violent games like Tetris