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GDCE: 'Feature: Yahoo! Games Gone Mobile: The Power of Connected Communities'

In <a href="http://www.gamasutra.com/features/20050830/carless_01.shtml">this postcard from the mobile section of GDC Europe</a>, mobile keynote speaker John Cahill, Dire...

Simon Carless, Blogger

August 30, 2005

1 Min Read
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In this postcard from the mobile section of GDC Europe, mobile keynote speaker John Cahill, Director of Games Operations for Yahoo! outlined some of the company's plans, as well as his thoughts about the current state of the mobile industry. Though Yahoo! itself has only been in the mobile space for some six months now, Cahill's view is sober, yet optimistic. In Gamasutra's coverage of the GDCE Mobile keynote, some of Yahoo!'s specific mobile gaming plans are touched on: "Specifically, Cahill revealed, Yahoo! Games itself had 23.8 million unique visitors in June, and is currently seeing around 6 billion user minutes of gameplay per month. Since Yahoo! started its mobile game business about 6 months ago, it's positioning itself to keep its strength in the free, advertising-supported online casual game market, and expand its reach into mobile by offering an SDK which means you can play a game at home on your PC, and then go out and play that same game on your mobile phone. Indeed, Cahill commented: "We're seeing a fundamental shift in consumer patterns - they want to play games anywhere, anytime, and anyplace." But he stressed that the community behind content is very important - in Yahoo!'s opinion, people come to its site for games, and stay for the community. Yahoo evidently sees this as transferrable from the PC to any number of other platforms - in fact, one of Cahill's slides referenced the Sony PSP as another eventual target for the company as well as mobile titles, although this is clearly in the longer-term." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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