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gDEBugger V1.2 Adds Textures Support

Graphic Remedy has released a new version of gDEBugger that supports textures. gDEBugger, an OpenGL API debugger, traces application activity on top of the OpenGL API let...

Nich Maragos, Blogger

January 27, 2005

1 Min Read
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Graphic Remedy has released a new version of gDEBugger that supports textures. gDEBugger, an OpenGL API debugger, traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. Version 1.2 includes an interactive texture viewer that displays render contexts texture objects, texture objects parameters and the textures' data as an image. 1D, 2D, 3D and cube map texture data viewing is supported. In addition, the recorded text OpenGL Calls Log file has been replaced with an HTML log file that displays textures associated with the logged OpenGL function calls. This version also includes performance improvements, bug fixes and new OpenGL extensions support.

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Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

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