Sponsored By

Graphic Remedy Releases gDEBugger V2.0

Graphic Remedy has announced the release of gDEBugger version 2.0, and update that introduces two new profiling views: Performance Graph View and Performance Dashboard Vi...

Nich Maragos, Blogger

September 16, 2005

1 Min Read
Game Developer logo in a gray background | Game Developer

Graphic Remedy has announced the release of gDEBugger version 2.0, and update that introduces two new profiling views: Performance Graph View and Performance Dashboard View. These two views contain performance counter graphs of Win32, gDEBugger, and vendor-specific graphic boards (NVIDIA and 3Dlabs), including CPU/GPU idle, graphic memory consumption, vertex and fragment processors utilizations, number of function calls per frame, frame per second, and amount of loaded textures and texels. The gDEBugger Performance Analysis toolbar, used in conjunction with the new performance views is designed to help users to find performance bottlenecks in the graphic pipeline more quickly and easily, according to company literature. Graphic Remedy has also replaced the docking views and toolbars infrastructure making gDEBugger more customizable. A new Layout Toolbar has also been added to help users customize gDEBugger views and toolbars according to their specific tasks. The new version can be downloaded from Graphic Remedy's site. A full list of changes is also available online.

About the Author

Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like