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IBM To Keynote Game Technology Association Meeting

The Game Technology Association (GTA), a peer networking group managed by Austin Games Conference organizer The Game Iniative, has announced that IBM Senior Executive Arc...

Simon Carless, Blogger

September 12, 2005

1 Min Read
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The Game Technology Association (GTA), a peer networking group managed by Austin Games Conference organizer The Game Iniative, has announced that IBM Senior Executive Architect for Games George Dolbier will keynote the fall Game Technology Association meeting on October 26, 2005 in Austin, Texas. Mr. Dolbier will discuss details of the IBM Processors that will power next generation game platforms, and how the new processors and consoles will drive new and unique infrastructure considerations for connected console and online games. The GTA meeting takes place Oct. 26th, the day before the Austin Game Conference, from 11 AM to 5 PM, and is open to qualified company participants; membership is not required to attend. More information is available on the official Game Technology Association website. David Laux, Global Executive for Games and Interactive Entertainment IBM, commented: "The underlying architecture of these next generation processors, give them broad application to many industries and purposes. We are delighted that Games is the first industry to truly embrace the new technology, not only will this bring game play and experience to a new level but will also continue to draw the attention of other industries to our emerging industry."

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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